Your job as the Doomslayer is pretty straightforward: see demons, kill demons. That makes the demons you fight in any Doom game one of its most important aspects, and game director Hugo Martin has provided a quick introduction to the gallery of fiends you’ll be eviscerating in Doom Eternal.
Speaking with Noclip, Martin explains some of the design decisions that have gone into Doom Eternal’s demons. In some cases, these have had to do with translating the 2D sprites found in Doom 2: Hell on Earth to the modern era, and in other cases, id Software has come up with entirely new concepts.
While Martin does get into a bit of detail with each of Doom Eternal’s enemies, it’s also interesting to hear him discuss some of the overall design philosophy that the team applied to the development of the game. Martin says id took some of the criticisms of Doom (2016) to heart, and wanted to make sure that players are constantly thinking and engaged, not just during the big arena fights that characterized 2016’s Doom, but also throughout the exploration segments that connect them.